Joshua K.A. Mallett
Level Designer
Who am I?
My first experience of level design was playing around with the level editor in Timesplitters 3. This would later lead to me making mods for some of my favorite games including Halo, Gears of War, and Dawn of War, before landing my first career job at Microsoft. I've taken my passion for video games, creating new challenges for players with a plethora of experiences from consoles to mobile games.
I also have experience as a coach, mentor, and teacher which has given me a great holistic view of understanding both the needs of my team and those under my supervision. I am passionate and enthusiastic, able to change the atmosphere for any and every team I am a part of. Laughing all the way, whilst helping teams build games that are fun to make and play. I thrive in collaborative environments, with teams that encourage and support each other.
Please get in touch if you'd like to know more.
Experience
Level Designer October 2020 - Present
Criterion Games
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Paper prototyping of several races within the project
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Visual Scripting and working with engineering to implement features
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Worldbuilding and working collaboratively with other disciplines to improve gameplay experiences
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AR Implementation for race navigation
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Guideline creation for designers
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Onboarding and supporting more junior designers
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Google doc and sheet creation to hold and display information
Level Designer March 2021- December 2021
Criterion - DICE
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Enhancing gameplay on two large-scale multiplayer levels
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Integrated into the existing team to support the project
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Balanced and maintained levels across different game modes
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Improved team morale with a positive presence
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Stood up for values within the team to ensure company image was protected Set up processes for new features
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Provided guidelines for cross-communication between Art and Design to improve processes
Junior to Mid Level Designer
August 2017 -October 2020
King
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Working on several live title's for one of the most established mobile games companies.
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Developed 1200+ Levels
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Worked on 5 King Causal titles inc’ Candy Crush Friends and Farm Heroes Saga
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Developed game features for several titles
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Developed and supported several A/B tests including: •Advertisement •Saga difficulty
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Onboarding and mentoring of junior-level designers
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Development of Level Live Ops
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Used Data to improve content KPIs
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Cross studio initiatives
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Ran numerous workshops