Joshua K.A. Mallett
Level Designer
During my role as a game designer at Lionhead studios I had the pleasure of focusing heavily on level and character design. I designed a level that would have shipped with the game on release.
Designing a level for both 3rd person action game as well as a real time strategy perspective was challenging but very rewarding.
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Created a Level which would have shipped with the game on its release
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Developed an excellent understanding of Level Design fundamentals
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Exploring various techniques of content creation
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Maintaining existing levels
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Designing Singe Page documents for characters
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Developed an in-depth understanding of both RTS and 3rd person genre game design, synergizing both to create an natural and captivating play space
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Low Poly 3D White Box asset creation
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Level Optimiosation
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Able to communicate well with other teams including programmers and artists