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Joshua K.A. Mallett
Level Designer
During my final year of university, I developed an experiment to test how level design affected interaction between players. The test was run for 3 months with 8 players with variations in skill levels.
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Created paper prototypes for developing test spaces for the research
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Created 10 levels using the Hammer level engine
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Collected data and made adjustments to levels in response to information
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Organized playtesting sessions
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Finalized one of the 10 levels from concept to white box
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