Joshua K.A. Mallett
Level Designer
Lost City
"Fight your way through the city long forgotten and reclaimed by nature.."
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1 v 1 Domination style competitive map
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Focused heavily on flanking
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Destructible cover for transition for early game infantry to late game vehicles ·
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The use of multiple lanes means that each army has a way of back capping an opponent’s resource (going behind enemy lines and disrupting their resource income
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Challenges the players ability focus attention of key areas of the map
1 & 2 = Player Base's
Yellow Triangle = Requistion. This resoruce is used to allow the purchase of units and power nodes.
Blue Bolt = Power Node. This resource allows players to build generators on them for more power income.
Green Star = Victory Point. Claiming these points will cause your enemies Victory tickets to drop. The more points held the faster the enemies Victory tickets will fall.